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Why Menaphos is the Main Runescape update in four Decades

 
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PostPosted: Thu Aug 09, 2018 4:40 am    Post subject: Why Menaphos is the Main Runescape update in four Decades Reply with quote



From the days of DeviousMUD to the launch of Old School Runescape, Runescape proceeds to grow and morph around minor and major updates alike. Menaphos, the latest expansion-style update to the MMO because 2014, marks the RuneScape gold start of a new era for this beloved MMO, one of huge add-ons published every few months instead of piecemeal weekly updates.

However, Menaphos is also an announcement of intent from Jagex about what they wish to produce with Runescape. Following the division between Runescape and Old School Runescape in 2013, the current game has floundered because of its identity amid a turning torrent of competitions which all claim to be offering something'unique' to fans of the game.

Fans of Runescape understand what they are getting from Old School Runescape with its easy - yet reliable - battle system. Fervent lovers of PvP refuse to depart the 2007 version of Runescape supporting however much new content today's Runescape has to offer. Menaphos is a confident and assured answer to the question of what Runescape brings to the table: characterful story, heaps of PvE content, and an unconventional approach to the MMORPG grind. Here's why Menaphos is the most important update in the previous four years of Runescape.

Menaphos is even bigger. That is not a facile contrast. Menaphos is a proper urban sprawl on par with Varrock: you can enter almost every construction, have a distinct conversation with almost every NPC, and research a couple of secret locations farther afield if you've experienced everything the Golden City has to offer. To call the expansion Menaphos is even doing it a minor injustice, since there are actually two cities to research beyond the walls - Menaphos and Sophanem, it's anagrammed opposite.

As you'll need to be a mid-level Runescape manhood to input Menaphos, once inside you'll find a remarkably open city, with just a few areas sealed off until you are farther into the expansion's pursuit series. Below the city there's a procedurally-generated skilling dungeon and a huge Slayer dungeon, the former offering a new and limitless space for non-combat skill boosting, while the latter serves as a high level Slayer dungeon with monsters starting at battle level 101.

Jagex estimate that it'll take you a minimum of 40 hours to get through Menaphos. Of course, that depends on what level you are as you go in the expansion and how fully you want to research beyond the four chief quests and 21 degree increase to the Slayer skill. That is an unparalleled quantity of content for a single Runescape upgrade, also Jagex's aim to release another expansion of this size in September and December reveals this isn't a one-off gesture; it is a new way of playing Runescape.

"It is a massive change for us and our current player base in terms of the way we deliver content," says lead designer David Osborne. "We are used to drip-feeding good, additive pieces of articles each week, but this is about bringing all that together to give players something they can really immerse themselves - a long-form narrative, a great deal of skilling and combat material, an expansion to a degree cap - all the things you would want or expect from an expansion"

Jagex have paid careful attention to changing ways in which reddit discuss individuals consume content, the popularity of binge-watching Netflix series seems to have motivated the MMO's switch from regular updates to sprawling expansions. "It is us moving into the box set mentality," explains product proprietor Joseph Redstall,"we did all these polls last year and we spoke about the cadence of updates and it had been working fine for us. We could do large chunks of articles every 2 weeks, but we can't do as much as this."
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